From Revwiki

Subvocations are the main vocations of Revolutionot currently there's 6 diffrent subvocations

  • Archmage
  • Seer
  • Warrior
  • Destroyer
  • Marksman
  • Raider


Archmage is similar to sorcerer in Tibia however in Revolutionot Archmage is a magical vocation which focuses on big AoE spells.Archmage wields powerful magic based on three elements(Fire, Energy & Death Damage.) with spells that can deal area damage. They can easily handle multiple enemies helping them dominate the battlefield. Archmage is the optimal subvocation if you want to do loads of AoE damage

Archmage receives 5 hp and 25 mana every level


Seer is similar to druid in Tibia.Seer can unleash nature’s raw energy against their enemies The seer uses Ice, Earth Damage & Support spells. However Seer's dont do the amount of damage as an Archmage does. Seer is a subvocation that is capable of healing allies and summoning plants that aid the seer in battle. Seer is the optimal subvocation if you want to do AoE damage and assist your allies in battle with tons of heals.

Seer receives 5 hp and 25 mana every level


Grandmaster protects the frontline with a shield and a sword. The Grandmaster is a subvocation that is required in most group contents.Grandmaster is melee fighter that has alot of AoE capability and has the highest amount of health, perfect for tanking and AoE Grinding.Grandmaster is the optimal subvocation if you want to be the first defense of your team and take huge hits without suffering, Best if played with a seer

Warrior receives 25 hp and 5 mana every level


Destroyer have a fast-paced playstyle which focuses on sustained damage rather than spikes of big burst.the goal of the Destroyer is to generate rage to increase your atkspeed however you take 30% more damage with full rage. Destroyer are always active using spells to maintain their rage to be able to deal huge damage.Destroyer is the optimal melee fighter for wanting to do high burst damage with tons of buffs. Perfect if you want to be Squishy glass cannon melee fighter

Destroyer receives 20 hp and 0 mana every level


Marksman are relentless vigilantes who execute their targets with an arsenal of ranged weapons. They take aim far from danger, relying on bows and projectiles to swiftly bring an end to the fight.Marksman is the distance vocation which heavily focuses on Physical damage and Holy damage, and can tank decently.Marksman is the optimal subvocation if you want to do loads of single target damage while still being able to tank decently

Marksman receives 16 hp and 12 mana every level


Raider is a distance vocation that uses throwing weapons.

Raider receives 16 hp and 12 mana every level


Vocation Passive
Archmage Every third spell gets a damage increase of 20%.
Seer Your hits poisons the enemy, max 255 stacks.
Grandmaster Upon taking fatal damage, recover 30% HP, 2 minutes cooldown.
Destroyer Hits & attacks regenerate rage. & Upon having max rage, 50% increased attack speed & 30% increased damage taken.
Marksman 30% increased attack speed if you land a critical hit.(Buff lasts 4 seconds).
Raider 25% chance to hit Ricochet another 25% chance for the Ricochet shot to Ricochet(Bounce to next target).